3D scanner is all about realism, ideal for productions that need to to keep the CGI with a high level of credibility. Accurate capturing for faithfulness of shapes, texture maps and embossments the surface.
In two distribution standards, all 3D scanned models are exposed to postcapture process, resulting in assets with cleaned mesh, quad topology, real scale, totally optimized and non-overlapping UV maps.
Real-Time: for Game, VR and AR with low poly mesh, normal map and 2-4k textures; and Extreme Definition: for Film, TV, VFX and 3D Print, with 6 sub levels mesh, displacement map and 8-16k textures.
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